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Half life blue shift walkthrough power struggle
Half life blue shift walkthrough power struggle







The melee Weretigers fare better offensively, and substitute the Warden’s respectable Armor Class for Damage Reduction. The Pitax Wardens aren’t very dangerous in general, boasting a high Armor Class, but a mediocre Attack Bonus. The latter have such low Attack Bonuses that any warrior with an Armor Class of thirty or higher (long since achievable, if not required for a primary warrior) can safely ignore them. This group includes Pitax Wardens and Greater Weretigers and are split between melee combatants and ranged combatants. Kill the first three Wererats and disarm the trap blocking your way, beyond which you’ll find another trap and a larger, less subtle group of foes. As usual, illusion spells like Displacement will help mitigate damage… not that their damage is particularly high, nor is there anything that prevents you from leaving the area and healing if you need to. They start out hidden and will attempt to ambush your party (unless you can succeed at a laughably high check!), so be sure to spellbuff a character with a decent Flat-Footed Armor Class and lead with them to absorb the damage. In this case, the latter are more dangerous than the former, as the Wererats you encounter here are surprisingly weak, with a low Armor Class and Attack Bonus. Make your way northwest and you’ll find two types of threats that clutter this area: lycanthropes and traps. Ensure that you’re rested up before you enter, as there’s no sense in starting out fatigued or exhausted.









Half life blue shift walkthrough power struggle